The Hunt
A werewolf hides under one of nine forest cards. Together, find it and put
it down with silver before it picks the party apart. Win when the Wolf's
hearts hit zero. Lose if every hunter falls — the dead stay dead.
Your Turn
Do ONE of these:
Explore — flip any face-down card and suffer or enjoy what's under it.
Shoot — spend 1 silver bullet and flip any face-down card. If it's the
Wolf, it takes 1 damage. Anything else: the bullet is wasted and the card's
effect is ignored.
The Forest (9 cards)
| 3 × Paw Print | nothing but a cold trail. |
| 3 × Gun | gain 1 silver bullet (max 3). |
| 1 × MedKit | heal any hunter 1 heart (max 3). |
| 1 × Mirror | explore again, immediately. |
| 1 × Werewolf | explored: it mauls you for 2 hearts.
Shot: it takes the bullet. Either way the round ends. |
Rounds
The round ends when the Wolf turns up — or when every card
except the
Wolf is flipped, in which case it stalks the dark and
every hunter loses
1 heart. The forest reshuffles; hearts, bullets and Wolf damage carry
over; abilities refresh.
The Hunters
Everyone starts with 3 hearts and 1 bullet.
Big Game Hunter — shots deal +1 damage to the Wolf.
Doctor — once per round, heal any hunter 1 heart.
Priestess — once per round, before a flip: ward a hunter; they take
no damage this turn.
Tracker — once per round, as their whole turn: lose 1 heart to
scout any face-down card. The whole party sees what's there.
The Wolf
2 hunters — 5 hearts. 3 hunters — 6. 4 hunters — 7. Raise it for a
harder night.